Gameplay Designer & Developer
Feb. 2020 - June 2023
Team of 31
Live-Service platform fighting game for PC
Designed and implemented movesets for two original characters
Created and owned a system that assigned custom VFX to alternate skins
Built and debugged online-ready code in a game with 300+ peak players
Partnered with team leads to design and iterate on core combat mechanics
Sole developer
January 2022 - May 2022
Cooperative 2D platformer and space shoot 'em up
Wrote systems for traversal across asteroids with individual fields of gravity
Created a dynamic camera system to track players that move offscreen
Ran playtests and incorporated player feedback to improve accessibility
Designed ship functions that share a control scheme with player characters
Sole developer
October 2019 - July 2021
Competitive 2D platform fighter
Designed and balanced a character moveset around a theme of wild confidence
Developed movement and combo systems inspired by anime fighters
Created system mechanics to incentivize stylish, high-risk high-reward gameplay
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