Strider Toll

Technical Game Designer

PROJECTS


RUSHDOWN REVOLT

Gameplay Designer & Developer
Feb. 2020 - June 2023
Team of 31
Live-Service platform fighting game for PC

  • Designed and implemented movesets for two original characters

  • Created and owned a system that assigned custom VFX to alternate skins

  • Built and debugged online-ready code in a game with 300+ peak players

  • Partnered with team leads to design and iterate on core combat mechanics


Bucket of Bolts

Sole developer
January 2022 - May 2022
Cooperative 2D platformer and space shoot 'em up

  • Wrote systems for traversal across asteroids with individual fields of gravity

  • Created a dynamic camera system to track players that move offscreen

  • Ran playtests and incorporated player feedback to improve accessibility

  • Designed ship functions that share a control scheme with player characters


Boost Breakers

Sole developer
October 2019 - July 2021
Competitive 2D platform fighter

  • Designed and balanced a character moveset around a theme of wild confidence

  • Developed movement and combo systems inspired by anime fighters

  • Created system mechanics to incentivize stylish, high-risk high-reward gameplay


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